Playtime for this stretch was about 1 hour and 3 minutes, and the mission flow itself was pretty straightforward even if a few moments got messy.

Sneaking in for the car

Franklin heads over to Devin’s place, and once he gets there, the secretary calls with the next step: go steal a car. The catch is that there are guards around, so the game wants you to get a set of clothes and blend in first. It also makes clear that if security starts chasing you, you need to shake them off before making contact again.

Getting inside wasn’t hard. There was a small iron gate that was much lower than the surrounding wall, so I just climbed over that instead of trying anything complicated. On the map, there’s a red dot marking where to go. Walk up, adjust the camera angle a little, and you find an actor in the area, apparently singing or warming up his voice—whether that’s just flavor or actually part of the scene, hard to say.

The system prompt tells you to knock the actor out and take his outfit. On keyboard, tapping Control once puts you into a forward movement mode. On a controller, honestly, I had no idea what button it was asking for at first.

After knocking the actor out, Franklin changes into a white suit. Then the game marks a blue dot, which is the location of the target car. When you walk in, the guards even greet you, so the disguise does its job. There’s also a blonde actress sitting in the car, or at least that’s what she seemed to be. Doesn’t matter.

Get in. Start the car. Floor it.

Right after pulling out, I ran over an armed guard who was aiming at me. Then it was a full-speed dash down the path toward the exit, with more guards firing near the gate. Ran through them too. Meanwhile the woman in the car just keeps talking and interfering the whole time. You can even feel it in the way the car seems to twitch around on its own during the dialogue.

After driving hard for a while, I finally lost the guards, but she still wouldn’t stop talking. Then the game prompts you to try pressing X on the controller. I did.

She was launched straight out of the car.

After that, it was just a matter of taking the vehicle to Devin for the handoff. One of Franklin’s other Black friends shows up too, says a bunch of fairly pointless stuff, and that wraps up the mission.

Michael disappears, Trevor gets everyone into trouble

Next I went to Michael’s house and found nobody there. After getting in touch, it turns out he’s hiding out in the countryside. The main reason is Trevor, being Trevor, kidnapped that old lady and caused more trouble.

Trevor’s associate Ron gets intel that a cargo plane is transporting a lot of military gear, and he wants Trevor to go make his move. Michael plans to come along too, but Trevor tells him to just keep watch on the old woman.

So Trevor takes off in that crop-duster style plane—a single-engine fixed-wing biplane used for spraying fields. Before long, the cargo aircraft appears around the 12 o’clock direction. Ron warns over the radio that I need to stay low because the route runs through a military restricted zone.

The first attempt went badly because I didn’t know the route. I passed near a guard tower and was also flying too high, which immediately led to two fighter jets spotting me. They launched an even number of missiles at me and shot me down on the spot.

The second time, I stayed low properly, following dips in the terrain—places by the coast, gullies between hills, that kind of route. That worked. I stayed behind the cargo plane until Ron finally said I could climb, since we were no longer inside the restricted area.

Ramming the crop duster into a cargo plane

Then the game tells you to land Trevor’s crop duster directly inside the cargo plane’s hold.

Fine. Did that.

Well, eventually.

The mounted guns and rockets on the cargo plane shot me down twice before I got it right. On the successful attempt, Trevor’s plane basically had its wings broken off and was jammed into the body of the cargo aircraft by force. After that came a gunfight inside, and in the end Trevor takes control of the cargo plane.

The escape doesn’t exactly go smoothly

While flying toward the destination, two fighter jets show up and keep ordering me to land. Ron tells me to climb and try to shake them. Maybe I climbed too slowly, because the jets escorted me for a bit and then apparently got permission to fire. A few missiles later, the plane Trevor had only just taken over was already going down.

Before the crash, Trevor jumps out and escapes by parachute. After deploying the chute and steering it a bit, he lands safely, and the game counts the mission as complete.

So that was that. I’m guessing the ending might play out differently if the plane doesn’t get shot down.